Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Nächste Überarbeitung | Vorhergehende Überarbeitung | ||
playground [2023/06/03 08:39] – angelegt silversurfer | playground [2023/07/04 21:20] (aktuell) – 185.38.49.0 | ||
---|---|---|---|
Zeile 1: | Zeile 1: | ||
+ | ====== CodeDoc ====== | ||
+ | |||
<codedoc code: | <codedoc code: | ||
void karelsFirstProgram() | void karelsFirstProgram() | ||
Zeile 15: | Zeile 17: | ||
<codedoc code: | <codedoc code: | ||
- | Test | + | extends KinematicBody2D |
+ | |||
+ | const SPEED = 60 | ||
+ | const GRAVITY = 10 | ||
+ | const JUMP_POWER = -250 | ||
+ | const UP_DIR = Vector2(0, -1) | ||
+ | |||
+ | var velocity = Vector2() | ||
+ | var on_ground = false | ||
+ | |||
+ | func _physics_process(delta): | ||
+ | if Input.is_action_pressed(" | ||
+ | velocity.x = SPEED | ||
+ | $AnimatedSprite.play(" | ||
+ | $AnimatedSprite.flip_h = false | ||
+ | elif Input.is_action_pressed(" | ||
+ | velocity.x = -SPEED | ||
+ | $AnimatedSprite.play(" | ||
+ | $AnimatedSprite.flip_h = true | ||
+ | else: | ||
+ | velocity.x = 0 | ||
+ | if on_ground: | ||
+ | $AnimatedSprite.play(" | ||
+ | |||
+ | if Input.is_action_pressed(" | ||
+ | if on_ground == true: | ||
+ | velocity.y = JUMP_POWER | ||
+ | on_ground = false | ||
+ | $AnimatedSprite.play(" | ||
+ | |||
+ | # velocity.y = velocity.y + GRAVITY | ||
+ | velocity.y += GRAVITY | ||
+ | |||
+ | if is_on_floor(): | ||
+ | on_ground = true | ||
+ | else: | ||
+ | on_ground = false | ||
+ | if velocity.y < 0: | ||
+ | $AnimatedSprite.play(" | ||
+ | else: | ||
+ | $AnimatedSprite.play(" | ||
+ | |||
+ | velocity = move_and_slide(velocity, | ||
</ | </ |