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Glow-Effects

	*  add WorldEnviroment-Node
	*  switch Background|Mode to Canvas
	*  set HDR Threshold to 1.5</description>
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        <link>http://ezsh.tecryka.de/doku.php?id=godot:basic_breakout&amp;rev=1685775759&amp;do=diff</link>
        <description>Basic Breakout

Player

	*  KinematicBody2D
	*  Sprite
	*  CollisionShape2D
	*  später
		*  Ancor
		*  Timer


Welt

Wand

	*  Wall als StaticBody2D
	*  CollisionPoligon2D

Steine / Bricks

	*  Gruppe als Node2D
	*  Einzelstein als StaticBody2D
		*</description>
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        <description>Companion</description>
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        <description>Godot Components

Online-Doku

	*  Verwendung von Area2D
	*  Autoload/Singeltons/Globals
	*  Groups/Gruppen
	*  Einführung in die Physik
	*  Signale nutzen

Contracts

Timestamp: Contacts

Take Damage Function
-&gt;
_on_body_ented - Funktion
-&gt;„“</description>
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        <link>http://ezsh.tecryka.de/doku.php?id=godot:crashkurs&amp;rev=1772730646&amp;do=diff</link>
        <description>Godot Crashkurs

	*  Was ist Godot? Eine neue Game Engine!
	*  Godot Tutorial #1 - Szenen und Nodes
	*  Godot Tutorial #2 - Nodes erstellen und Node-Typen
	*  Godot Tutorial #3 - Das erste Skript und Variablen
	*  Godot Tutorial #4 - Mathematische Operatoren
	*  Godot Tutorial #5 - If-Abfragen
	*  Godot Tutorial #6 - Kombinationsoperatoren
	*</description>
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        <link>http://ezsh.tecryka.de/doku.php?id=godot:debugging&amp;rev=1762027000&amp;do=diff</link>
        <description>Debugging

	*  Übersicht Debugging-Tools in der OnlineDoku

	*  printerr() - rote Ausgabe auf die Konsole
	*  push_error() - pushed einen Fehler in die Kommandozeile (klickbar)</description>
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        <title>enemies</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:enemies&amp;rev=1765438995&amp;do=diff</link>
        <description>Enemies &amp; NPCs

Der Nicht-Spieler-Charakter (selten NSC) oder meist englisch non-player character (NPC) ist eine Klasse von Spielfiguren. Die aus dem Englischen entlehnte Bezeichnung basiert auf einem falschen Freund (englisch character in der Dramaturgie: ‚Rolle, Figur‘), wobei</description>
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Links

	*  gdscript.com
	*  GDScript-Referenz in der Online-Doku
	*  GDScript Style Guide
	*  Learn GDScript from zero
	*  Godot Recipes
	*  Godot Crashkurs

GDScript Grundlagen

Programmier-Grundlagen

Youtube Playlist: GDSCript Crashkurs


----------

Cheat Sheet

	*  Cheat Sheet

EditorScripts

Online-Doku

Script Templates

🛠️ Zwei Arten von Script-Templates

	*  Editor-definierte Templates (global für alle Projekte)</description>
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        <link>http://ezsh.tecryka.de/doku.php?id=godot:home&amp;rev=1772729575&amp;do=diff</link>
        <description>Godot - Spieleentwicklung mit der GodotEngine

Links

Godot

	*  godotengine.org
	*  Godot University

GDScript

	*  gdscript.com
	*  GDScript-Referenz in der Online-Doku
	*  GDScript Style Guide
	*  Learn GDScript from zero
	*  Godot Recipes
	*  Godot Crashkurs

Godot Doku




	*  Godot Docs (en)
	*  Godot Docs (de)
		*  Klassenreferenz


Tutorials

godottutorials.com

Assets

In der Spieleprogrammierung bezeichnet der Begriff Assets alle digitalen Materialien, die zur Gestaltung und Funktion e…</description>
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        <title>limoboai</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:limoboai&amp;rev=1764486123&amp;do=diff</link>
        <description>LimboAI - Behavior Trees &amp; State Machines

 Behavior Trees &amp; State Machines</description>
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        <title>npcs</title>
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        <description>NPCs

Allgemein

ähnliche Themen

 * Companion</description>
    </item>
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        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>parallaxbackground</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:parallaxbackground&amp;rev=1762039940&amp;do=diff</link>
        <description>Parallax Backgrounds

Das erstemal sind mir Parallax Backgrounds im Platformer-Tutorial vom UmaiPixel gegegnet. 

Parallax Backgrounds in Godot 4.5

Online-Doku

	*  2D-Parallaxe</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-11-21T10:37:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>particles</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:particles&amp;rev=1763721464&amp;do=diff</link>
        <description>Godot Particles System




	*  2D particle systems (Doku)</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-12-11T08:03:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pathfinding</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:pathfinding&amp;rev=1765440184&amp;do=diff</link>
        <description>Pathfinding

	*  Advanced Player &amp; Enemy AI 2D Platformer Path finding</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-10-10T13:12:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projekte</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:projekte&amp;rev=1760101952&amp;do=diff</link>
        <description>Projekte

	*  Basic Breakout - Pong
	*  State Machines
	*  RoboBattle
	*  SimplePlatformer

Mindmap mit Erweiterungsideen

Mindmap</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-12-31T15:24:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quest_dialogsytem</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:quest_dialogsytem&amp;rev=1767194694&amp;do=diff</link>
        <description>Quest &amp; Dialog System

	*  Quest &amp; Dialog System Playlist mit 12 Teilen

	*  Dialog System
	*  DialogManager</description>
    </item>
    <item rdf:about="http://ezsh.tecryka.de/doku.php?id=godot:scenemanager&amp;rev=1762618312&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-08T16:11:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scenemanager</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:scenemanager&amp;rev=1762618312&amp;do=diff</link>
        <description>Understanding Scenes - Scene Manager</description>
    </item>
    <item rdf:about="http://ezsh.tecryka.de/doku.php?id=godot:shooting&amp;rev=1761863288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-30T22:28:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shooting</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:shooting&amp;rev=1761863288&amp;do=diff</link>
        <description>Shooting

Tutorials




Scene



Script

extends Area2D

@export var speed: int = 200
var velocity: Vector2 = Vector2.ZERO


func _physics_process(delta: float) -&gt; void:
	velocity.x = speed * delta
	translate(velocity)
	$AnimatedSprite2D.play(&quot;shoot&quot;)
	pass


func _on_visible_on_screen_notifier_2d_screen_exited() -&gt; void:
	queue_free()</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-11-08T16:15:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>signals</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:signals&amp;rev=1762618533&amp;do=diff</link>
        <description>Signals

Imported Godot principle

signal up and Call down</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-10-29T20:55:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>state_machines</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:state_machines&amp;rev=1761771357&amp;do=diff</link>
        <description>Finite State Machines

Warum sollte ich das lernen?



Kapiert habe ich das Prinzip hier

State Machine by Michael Games

Bisher die beste und logischte StateMachine Implementierung die ich gesehen habe.
Metroidvania Forge Playlist 

Sehr gute Zusammenfassung seines StateMachine Entwurfs in dieser Folge:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-07-04T10:38:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tutorials</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:tutorials&amp;rev=1688467137&amp;do=diff</link>
        <description>Tutorials

2D-Tutorials

2D Platformer Quick Start Guide ~ Godot 4 GameDev Tutorial for Beginners

GDQuest

HeartBeast

	*  Godot Action RPG Series 23teiliges Tutorial (en)
		*  Projekt@Github
		*  Assets


UmaiPixel

	*  Godot 3 Platformer Tutorials
		*  Assets

	*  Godot 3 - Platformer Tutorial (UmaiPixel)

Dein erstes 2D-Spiel

	*  Dein erstes 2D-Spiel

Godot Crashkurs (de) @ Programieren Starten</description>
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    <item rdf:about="http://ezsh.tecryka.de/doku.php?id=godot:ui&amp;rev=1760684395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-17T06:59:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ui</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:ui&amp;rev=1760684395&amp;do=diff</link>
        <description>UserInterface (UI)

Links

Godot-Doku

	*  UI-Elemente in der Online-Doku
	*  Benutzeroberfläche (UI)
	*  

Tutorials

bisher bestes Tutorial

	*  Auflösung 1920 x 1080
	*  Basis: CasvasLayer-Node
	*  größe der Elemente einstellen: Layout|Container Sizing

	*  GDQuest Demos on GitHub (Godot 3.x)
		*  GDQuest demos on GitHub (Godot (4.x)

Themes

Fonts

	*  Google Fonts

Aus der Godot University</description>
    </item>
    <item rdf:about="http://ezsh.tecryka.de/doku.php?id=godot:understanding_scenes_-_scene_manager&amp;rev=1761430622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-25T22:17:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>understanding_scenes_-_scene_manager</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:understanding_scenes_-_scene_manager&amp;rev=1761430622&amp;do=diff</link>
        <description>Understanding Scenes - Scene Manager</description>
    </item>
    <item rdf:about="http://ezsh.tecryka.de/doku.php?id=godot:univesity&amp;rev=1759844928&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-07T13:48:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>univesity</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:univesity&amp;rev=1759844928&amp;do=diff</link>
        <description>Godot University

Why? The godot game development tutorials you need to watch.

Playlist

	*   Playlist Godot University

Intro in Game Developing

Basic Game Setup

Advanced Game Setup

3D Enemies

UI Basics

Gaming Theorie

Make great levels</description>
    </item>
    <item rdf:about="http://ezsh.tecryka.de/doku.php?id=godot:vectormath&amp;rev=1763642085&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-20T12:34:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vectormath</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:vectormath&amp;rev=1763642085&amp;do=diff</link>
        <description>Vector-Math

	*  Vektorenmatematik (Doku)
	*  Fortgeschrittene Vektorenmathematik (Doku)</description>
    </item>
    <item rdf:about="http://ezsh.tecryka.de/doku.php?id=godot:youtube&amp;rev=1760908686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-19T21:18:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>youtube</title>
        <link>http://ezsh.tecryka.de/doku.php?id=godot:youtube&amp;rev=1760908686&amp;do=diff</link>
        <description>Youtube-Channels

Im Moment meine Lieblingskanäle

Billz Dev

	*  Channel: Billz Dev
	*  Notiz: cooler Kanal, sympathischer Autor, bei ihm habe ich die State Machines kapiert

Tutorials

	*  How to make a video game
	*  GDScript




Brackeys

	*  Channel: Brackeys
	*  GitHub: Brackeys
	*  Notiz: Super cooler Kanal, sehr sympathischer Autor, sehr gut gemachte Tutorials</description>
    </item>
</rdf:RDF>
